Hello everybody,
While we're making Battle of Kuban, community enthusiasts III/JG2_Gustav05 and I./ZG1_Panzerbar were also busy making the Bf 109 F-4 and Ju 87 D-3 skins even more historically accurate and adding minor details and peculiarities. In addition, I./ZG1_Panzerbar updated the Fw 190 A-5 default skin. You can see the result of their work on the screenshots below. Most of them were taken in the skies over Kuban so you could see how diverse it is. And all this is just Spring textures, while Summer and Autumn versions of the map will be included too.
IL-2 Battle of Kuban and follow-ups
- I/JG27_Zimmi
- OLt.
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Re: IL-2 Battle of Kuban and follow-ups
OLt. Zimmermann
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- I/JG27_Zimmi
- OLt.
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Re: IL-2 Battle of Kuban and follow-ups
Hello Everyone!
We approach the next milestone. Tomorrow we plan to begin testing if the release candidate version 2.012, which, as we said earlier, will include very significant innovations like:
- German twin-engined attack aircraft Hs 129 B-2,
- Kuban map;
- New technology of shadows with extended range, clarity and detail in the cabin and flexible settings;
- The updated flight model of all the aircraft of the IL-2 project, the planes will be more stable in the airflow, more properly respond to glide and a huge number of other changes in the flight physics;
- Improved morning / evening mist visualization;
- Improved visualization of armored glass on all aircraft of the project;
- Updated set of official aircraft colors Bf 109 F-4 and Ju 87 D-3.
Speaking of the plane Hs 129 B-2, it should be noted that this is an extremely interesting aircraft with many features. Firstly, this is the first twin-engine single-seat aircraft in our project. Secondly, it is equipped with French production air-cooled engines Gnome-Rhone 14M, with automatically adjustable oil coolers and a constant speed screw (2750 rpm) with the possibility of manual direct control of the pitch of the screw and the mode of feathering. The airplane is equipped with flaps with a hydraulic smooth extending system, which includes a special metering cylinder for extending flaps right to intermediate take-off position.
In the cockpit there is a folding armored seat for easy getting in the aircraft. The instruments for monitoring engine parameters are installed directly on engine cowls, outside the cabin. Front firing weapons of the aircraft are installed in the central part of the fuselage, behind the cockpit, and fire through special channels along the sides of the cabin. Despite the tightness, the configuration of the cockpit canopy provides the pilot with an excellent front-to-bottom visibility, which is extremely important for the attack aircraft. Collimator sight is installed very unusually - outside the canopy, in front of the armored windscreen, which is also unusual in itself because it has a curved shape with a multilayer structure. The "Revi C/12D mit Zieleinrichtung" gun sight is equipped with a special mechanical sighting device for level bombing at fixed altitudes and speeds; How to use it in detail is shown in the images below.
Well, finally, this is the first aircraft in our project that carries 30 mm cannonin the form of an optional under-fuselage mounted gun MK 101 or MK 103. Also a under-fuselage gunpod with 4 MG-17 machine guns can be mounted, bringing the total amount of front firing weapons to 8 with a common rate of fire up to 9200 rounds per minute, and ammunition up to 6,500 rounds.
In total, version 2.012 will be one of the most important milestones in the history of the Il-2 project. Of course, with so many changes, there may be some shortcomings that we weren't able to find during testing, but we hope that their amount will be minimal and will not hamper the pleasure that you will undoubtedly get in the process of getting acquainted with this update.
OLt. Zimmermann
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- I/JG27_Zimmi
- OLt.
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Re: IL-2 Battle of Kuban and follow-ups
Dear pilots,
today is a real milestone for the project - we just released the 2.012 update, one of the biggest ones ever. We already told you in Dev Blogs what it will bring, but here's the quick overview.
1. New Hs 129 B-2 Collector Plane with many unique features and very varied weaponry.
2. Kuban map available in three seasons (Spring, Summer and Autumn). 120 thousands of square kilometers large (400 x 300 km), the biggest map in the new generation of IL-2 to date. Please note that the work on improving the AI is underway and it is not very proficient in mountain flying, we will work on it this Autumn. The map is huge, so we'll be fixing the issues that may be found in Early Access.
3. Updated FM for all aircraft. The total list of FM changes is very long, you can check it out below.
4. Together with the Kuban map, we're releasing many AI controlled ships: G-5, G-5 project 213 and S-38 torpedo boats, Type A landing barge, Type Щ (Shch) series X and Type IIB submarines, Soviet Type 7 destroyer.
5. Completely new shadow tech that allowed us to increase the shadows resolution in the cockpit, render outside shadows several times further, show the own plane shadow on the ground and make tree shadows more realistic.
Here's the complete change list:
1. Henschel Hs 129 B-2 Collectors Plane is added to the project and all Battle of Kuban owners can fly it now;
2. All three seasons of the Kuban map (Spring, Summer and Autumn) are added to the project and any owner of the sim can fly over them in multiplayer while Battle of Kuban owners can access them in any game mode;
3. The new shadows technology CSM was added to the game;
4. The new shadow quality option in the game graphics settings governs the shadows resolution, their visibility distance and which objects can cast shadows;
5. Thanks to the new shadow tech CSM, shadows in the cockpit became sharper at high quality settings;
6. Thanks to the new shadow tech CSM, all the cockpit objects cast shadows instead of just the canopy elements;
7. Thanks to the new shadow tech CSM, the aircraft shadow on the ground is visible from inside the cockpit at high quality settings;
8. Thanks to the new shadow tech CSM, object shadows are visible at twice distance as before at high quality settings;
9. Thanks to the new shadow tech CSM, trees now cast correct shadows on all objects;
10. The aerodynamics modeling of the aircraft tail became more detailed, resulting in MANY improvements and changes (the full list is available here):
Spoiler Show
11. Armored glass improved visually on all aircraft;
12. The effect of the wind on the bullets and other projectiles flight trajectory was corrected;
13. Ju 87 D-3 official skins were updated by the community enthusiast I./ZG1_Panzerbar (more details added);
14. Bf 109 F-4 official skins were updated by the community enthusiast III/JG2_Gustav05 (more details added);
15. Fw 190 A-5 main (default) camo was updated by the community enthusiast I./ZG1_Panzerbar;
16. Morning and evening fog was improved visually;
17. 'Blazing Steppe' campaign is now officially available in Spanish language thanks to the community enthusiast E69_Cananas who made the translation;
18. The Russian localization of the 'Blazing Steppe' campaign was corrected thanks to the community enthusiast MicroShket who proofread the text;
19. The AI gunners accuracy of the secondary German bomber groups in the 'Blazing Steppe' campaign increased significantly;
20. Formation flying of the most aircraft in the 'Blazing Steppe' campaign improved significantly;
21. Difficulty level of the 7th and 14th 'Blazing Steppe' campaign missions decreased somewhat;
22. Subtitle displaying and Ju 88s dropping bombs was corrected in the 15th mission of the 'Blazing Steppe' campaign.
23. Soviet torpedo boat G-5. It's low weight of 17 tons and two aircraft engines allow it to go as fast as 100 km/h (55 knots). It is armed with two 12.7 mm DShK machine guns and two 53-38 torpedoes.
24. Soviet rocket boat G-5 project 213. On this model, torpedoes were replaced by MRLS that fired 24 M-8M 82 mm rockets.
25. German torpedo boat Schnellboot S-38. Weighing up to 100 tons and going up to 50 knots fast, it was armed with two 20 mm MGC 30 and Flak 30 guns and two torpedo tubes with up to six 533 mmm G7a torpedoes (one in each tube and four on the deck).
26. German landing barge Marinefährprahm Typ A (240 tons weight, armed with 88 mm SKC 35 gun and 20 mm MGC 30 gun.
27. Soviet submarine Shch-10 (type Shchuka, 'Shchuka' meaning pike). Surface displacement 578 tons, armed with two 45 mm 21-K guns, 4 bow and 2 stern torpedo tubes with 10 533 mm torpedoes.
28. Small German submarine U-Boot-Klasse IIB. Surface displacement 279 tons, armed with 20 mm MGC 30 gun, 3 torpedo tubes with 5 533 torpedoes total.
29. Soviet Type 7 destroyer (1600 tons, up to 38.5 knots speed). Armament: 4 130 mm B-13-I guns, 2 76 mm 34-K guns, 2 45 mm 21-К guns, 2 twin 12.7 mm Colt machine guns, 2 12.7 mm DShK machine guns, 2 triple 533 mm torpedo launchers 39-Yu.
OLt. Zimmermann
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- I/JG27_Steini
- Uffz.
- Beiträge: 33
- Registriert: So 27 Sep 2015, 07:32
Re: IL-2 Battle of Kuban and follow-ups
Yeah, wer hat Lust auf ne Runde Novo:Gelenshik? Da werden viele Erinnerungen wach. Beste Map jemals und meine erste Map in IL2 Beta 2001. Sonntags ab 9 Uhr auf Adi's Server gegen den Feind.
- I/JG27_Rollo
- Fhj.-Fw.
- Beiträge: 441
- Registriert: Sa 05 Sep 2015, 12:15
Re: IL-2 Battle of Kuban and follow-ups
Ja die He129 ist irgendwie komisch.
Wenn man vor Novo nicht rechtzeitig hochzieht, kommt sie nicht mehr so richtig vom Boden weg.![bb :?](./images/smilies/huh.png)
Wenn man vor Novo nicht rechtzeitig hochzieht, kommt sie nicht mehr so richtig vom Boden weg.
![bb :?](./images/smilies/huh.png)
- I/JG27_Zimmi
- OLt.
- Beiträge: 1311
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Re: IL-2 Battle of Kuban and follow-ups
Bin gestern auch gegen KI geflogen Novo - Glendzik
Ich werd heute Abend mal ne KArte basteln und schauen ob ich den Server am WE zum Laufen bekomme.
![bb :vhap:](./images/smilies/06.gif)
Ich werd heute Abend mal ne KArte basteln und schauen ob ich den Server am WE zum Laufen bekomme.
OLt. Zimmermann
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- I/JG27_Zimmi
- OLt.
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Re: IL-2 Battle of Kuban and follow-ups
Einige Infos aus dem dt. IL2 Forum aufgeschnappt:
Jason hat durchblicken lassen, dass sie den Dunsteffekt am Horizont verbessern wollen. Das sind mal wirklich gute Neuigkeiten! :)
Nothing is as easy as you think. When you draw out further you draw exponentially greater polys and textures etc. Other sims do not do things much different than us. They also use clever tricks to fool you. We'll experiment more in the future as we did with the shadows and the mirrors and all kinds of other stuff you conveniently forget about. I have only ONE programmer who works on these issues. The only thing that we do less than others is the horizon and that is changing soon and we should have the furthest in the genre if all goes to plan. So, stop whining and go fly some damn missions and leave the development to us.
Jason
Das sind gute Aussichten! Auch von Jason:
Let me be clear.
Po-2 is an experiemnt.
Li-2 is a wish and only if Po-2 gets made.
La-5FN is planned, but not started.
G-6 is planned, but not started.
We are way behind schedule on some important Kuban stuff including planes so take all that with a grain of salt. I thought Han had already mentioned the FN and G-6 as possible. My mistake.
OLt. Zimmermann
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- I/JG27_Zimmi
- OLt.
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Re: IL-2 Battle of Kuban and follow-ups
Hello everybody,
since 2.012 release, more than a half of Battle of Kuban content is available in Early Access already. We have three aircraft left to release (P-39L-1, A-20B, Yak-7B series 36) and two game modes (Career and Coop), but since the 2.012, we're positive they will be ready on time. Career mode is almost finished from a technical point of view and it is being filled with data. The main guy who works on it is Victor =FB=ViKs Sechnoy, he has a vast experience and we're sure you'll like the result. At the moment, Victor is working on mission contents - we'll try to keep all the best things you may have enjoyed in BoS and BoM dynamic campaign and Rise of Flight career while adding new things that will improve the diversity of tactical situations and mission tasks. Jason and his team of enthusiasts have nearly finished the work on the career texts while our old friend Dmitry =choybolsan= Kulikov finished drawing the squadron emblems and banners. We still have a lot to do before the end of the year, but the momentum we gained as a team makes us sure we will be successful.
The physical models of the three remaining aircraft are in the making for some time already; Yak-7B 3D model is nearly finished and we'll be able to show you its screenshots next week. The exterior model of A-20B has been finished some time ago (its screenshots are in the Dev Diary #158), but its cockpits take much time to make. Today we'll show you the WIP screenshots of the real symbol of the Battle of Kuban, the fighter on which Alexander Ivanovich Pokryshkin, one of the most successful Allied aces and the highest scoring pilot flying any American fighter design in history, became famous: Bell P-39 Airacobra. This aircraft brings two new American weapons into our project arsenal: 7.62mm Browning M2 .30 and 37mm Browning M4 autocannon. The graphs below show how close to the reference data we were able to recreate the ballistics of their AP rounds.
M2 .30 machine gun has good fire rate (1350 shots per minute) and muzzle speed (845 meters per second), close to German MG 17. However, there will be an option in the game to remove 7.62 guns, their ammo and the rear armor plate that protected the oil reservoir, reducing the total weight of the aircraft by 200 kilograms, its time of turn and improving its vertical maneuverability.
37mm M4 autocannon is similar to German 20mm MG-FF by design - its fire rate and muzzle speed were sacrificed to reduce the weight of the gun and its recoil. These compromises improved the burst fire accuracy but greatly hampered the anti-armor effectiveness (the armor penetration of this gun is 29mm at 500m). Because of this, AP ammo for these guns wasn't supplied to USSR via the lend-lease program in adequate quantities, so AP loadout will be an optional modification in the game. Primarily, 37mm M4 autocannon in the sim will be a weapon of choice against large air targets, and HE rounds are the best for this task.
OLt. Zimmermann
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- I/JG27_Steini
- Uffz.
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Re: IL-2 Battle of Kuban and follow-ups
FB=VIKS= arbeitet an der Kampagne. Mir wäre da ein dt. Redakteur lieber. Wo is Adi? Er hat das doch einfach drauf.
- I/JG27_Zimmi
- OLt.
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Re: IL-2 Battle of Kuban and follow-ups
Wurde auch endlich mal Zeit!
https://forum.il2sturmovik.com/topic/16 ... /?p=520948
https://forum.il2sturmovik.com/topic/16 ... /?p=520948
Hello everybody,
the month of surprises continues and today we present you a new kind of them - instead of a new plane it will be a new tech. Our lead programmer and lead landscape designer were developing new stuff for a couple of months already: it will allow us to make the visual image of the sim drastically more realistic and modern looking in the next update. Their main task was increasing the rendering distance of the terrain almost four times, from 40 to 150 kilometers, and they completed it successfully.
This task automatically brings several smaller ones with it in tow: increasing rendering distance of the clouds and making them more diverse, improving the air haze, the horizon, making additional, simplified landscape beyond the map borders since you can see so far now and so on. Ofcourse, one of the main objectives was to not allow significantly FPS drop appear due to this new feature, and we succeed in this. For example, today's discussion on how the new haze should look was so tense and spirited you won't believe it, with many members of the team participating - producer Jason Williams, lead programmer Sergey Vorsin, lead landscape designer Evgeny Isaev, lead physics engineer Andrey Solomykin, build manager Andrey Dineev, physics engineer Roman Kovalenko and yours truly Daniel Tuseev, of course :) .
You can see the current result of the work on the following screenshots that were taken during daytime at 5000, 2000, 500 and 100 meters altitude. This improvement will get rid of likely the last important thing our engine lacked in comparison to our competitors, and now it looks like we're taking the lead instead. Otherwise, our graphics engine is hands down the best among the combat flight sims. But we won't stop at this, that's for sure, we'll move forward!
OLt. Zimmermann
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- I/JG27_Rollo
- Fhj.-Fw.
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- I/JG27_Zimmi
- OLt.
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Re: IL-2 Battle of Kuban and follow-ups
Müssen wir doch IFR machen... ![bb :vhap:](./images/smilies/06.gif)
![bb :vhap:](./images/smilies/06.gif)
OLt. Zimmermann
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- I/JG27_Zimmi
- OLt.
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Re: IL-2 Battle of Kuban and follow-ups
aus dem sturmovik.de forum geklaut
"What Han mentioned in the DD for COOP is both our basic functionality (very similar to ROF) which is coming for Kuban and a future feature we plan for next year that has a more Hyperlobby like interface which I am trying to get done for you guys. " Jason Williams
OLt. Zimmermann
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- I/JG27_Zimmi
- OLt.
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- I/JG27_Zimmi
- OLt.
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Re: IL-2 Battle of Kuban and follow-ups
Wieder einige neue Screenshots, welche die Wolkendarstellung bei weiteren Distanzen veranschaulicht.
OLt. Zimmermann
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