DCS News

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Re: DCS News

Beitrag von I/JG27_Zimmi » Fr 06 Okt 2017, 16:03

I love sweden :weird:
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Re: DCS News

Beitrag von I/JG27_Degalus » Sa 07 Okt 2017, 08:50

Sieht echt beeindruckend aus. :horse:

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Re: DCS News

Beitrag von I/JG27_Zimmi » Mi 11 Okt 2017, 17:44

6 GB DCS Update, aber ich weiss net was drin enthalten is :o

edit:
DCS 2.1.1.10527 Update 5

Support of Su-33 for DCS World

DCS World
Ground unit sensors. The search of targets is optimized, will be more FPS friendly.
"Enable Virtual reality Headset" option will force restart DCS.
Crash after deactivation of an aircraft carrier with a helicopter fixed.
Stutter caused of some air defence radars fixed.

DCS NS430
Approach, Arrival and Departure procedures are correctly adding to active flight plan now, after designating arrival airfield with Direct-To function.
Approach and Arrival procedures addition to the active flight plan using menu options WPT ARR and WPT ARRIVAL has been restored.
Active cursor on NAV MAP page doesn't interfere with MENU button usage any more.
Added option for mission editor which allows restricting usage of NS 430 for particular board in its options.
Flight plan automatically transfers from mission editor to NS 430 now.
Backlit added.
NAVterr map will be oriented according to Track Up mode now.
Active leg remaining distance indication was fixed.
DIRECT TO function from NRST page group was fixed.
Map drag by active cursor in Track Up mode was fixed.

DCS FC3
Radio altimeter gives wrong readings when plane fly with a roll fixed.

DCS L-39
Game mode tendency to pitch up fixed.

DCS Ka-50
One tube in B-20 rocket launcher visually empty when attached to external pylon fixed.

DCS Mi-8MTV2
Video recorder no longer applied to “Kord” machinegun.

Campaigns
Operation Epsom. Russian locale added.
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Re: DCS News

Beitrag von I/JG27_Zimmi » Do 12 Okt 2017, 06:07

hubschraubschraub
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Re: DCS News

Beitrag von I/JG27_Zimmi » Di 07 Nov 2017, 11:10

Auf die Karte (20xx) freue ich mich auch schon :D
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Re: DCS News

Beitrag von I/JG27_Zimmi » Do 09 Nov 2017, 18:43

leider nur AI...
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Re: DCS News

Beitrag von I/JG27_Zimmi » Fr 10 Nov 2017, 13:26

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Re: DCS News

Beitrag von I/JG27_Zimmi » Fr 01 Dez 2017, 17:37

DCS 2.5 soll also bald kommen...
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Re: DCS News

Beitrag von I/JG27_Zimmi » Di 05 Dez 2017, 15:29

For the updated Caucasus map for DCS World 2.5, we’ve spent a LOT of time and effort to add a lot more detail to the world. In fact, we are right against the edge of what our system memory specification can handle. This is particularly true from lower altitudes where it is more easy to see these details. This is why most of our updated Caucasus map images to date have been from lower altitudes. For today, we’d like to show off how the map looks from a nose-bleed altitudes of 20,000 feet. The biggest changes from the 1.5 map you may note are the terrain projected shadows, realistic haze, view distances, forest rendering distances and coverage, and the improved elevation mesh resolution (no more pyramid mountains).
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Re: DCS News

Beitrag von I/JG27_Zimmi » Fr 22 Dez 2017, 15:54

DCS winter sale... :snowman: Man bekommt die Module aktuell zw. 50 und 60 % vergünstigt. Die ideale Möglichkeit einzusteigen...
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Re: DCS News

Beitrag von I/JG27_Zimmi » Sa 30 Dez 2017, 10:01

Happy Holidays!
We at Eagle Dynamics would like to wish you all a wonderful holiday and a great 2018! 2017 has proved to be a great year for DCS World with the release of several great modules like the Normandy 1944 Map, the updated Su-33, the AV-8B Night Attack V/STOL, the AJS-37 Viggen, many fantastic campaigns, new objects and units for the DCS World maps like the World War II AI units, the NS 430, improvements to the mission editor and VR, and many, many more.
We and our partners plan even bigger and better things for 2018 to include:

• DCS World 2.5 by the end of January
• DCS: F/A-18C Hornet
• DCS: Strait of Hormuz Map
• DCS: F-14 Tomcat
• DCS: JF-17
• DCS: MiG-19
• DCS: Mi-24P Hind
• DCS: F-4E Phantom II
• DCS: Bo-105
• C-101CC variant for the DCS: C-101 module
• DCS: Yak-52
• DCS: I-16
• DCS: Christen Eagle II
• New aircraft carriers
• Other new maps and continued updates to our existing maps
• Several other unannounced projects

We will also be working on improvements to clouds, explosions with improved proximity damage, virtual reality, spotting system, network play, Forward Looking Infrared (FLIR), air-to-air missiles, and performance optimization with the inclusion of the Vulkan API. In parallel, we will continue to support and improve our existing modules.
With the pending release of DCS World 2.5 which will unify our projects and several exiting new modules, we see 2018 as being a great year to be a DCS World fan!
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Re: DCS News

Beitrag von I/JG27_Zimmi » Do 04 Jan 2018, 18:38

Viggenites!

We're kicking off 2018 with some thunder and lightning!
We've spent some time working on quality of life features pertaining to the data cartridge system, mission planning and have fixed some longstanding visual issues.

As mentioned in our update, 2018 will together with the Tomcat be the "year of content" for the Viggen, which includes additions such as the J-35 Draken, two free Caucasus based campaigns, many new liveries, a complete exterior sound overhaul and more. The ultimate goal in the medium term is to mature the Viggen, consider it feature complete and major bug free and "release" it out of Beta status.

We're also currently working with Eagle Dynamics to provide an update to the BK90 cluster bomb dispenser.
Our current implementation for this particular weapon is a complex concoction of workarounds. With a future update, the BK-90 will work exactly as intended and have parity in both SP and MP.

Thanks for your support and for your warm Viggen recommendations we've been seeing. We really appreciate it!
We hope you're all enjoying your time hauling ass and practicing your future Forrestal and Kuznetsov attack runs.

Here's the latest:

DCS AJS-37 Viggen changelog
New feature! auto-generated data cartridge. Choosable in the kneeboard (# 6)
The Auto-generated data cartridge is a cartridge with five pre-programmed waypoints, where the third waypoint will be located on the first expected enemy units. This waypoint will take into account projected target movement and if you follow Time on Target cues, you will intercept your target. ** This is a work in progress feature **

You can now load a data-cartridge file stored in the saved games-folder without respawning.

New Export of ELINT-analysis data to Saved games-folder added! It will be located in the %SAVED_GAMES%/DCS_AJS37/ELINTData.info file

Added new JA-37 “Akktu Stakki” Livery by Magnus Almgren
https://imgur.com/a/FiYYE

Fixed FORMLJUS not illuminating tail with deferred rendering on
Fixed fuselage FORMLJUS (slimelights) not appearing with deferred rendering on
Corrected landing light sprite movement
Landing light distance and attenuation reworked for deferred rendering
Landing light will no longer illuminate the cockpit
Landing light will now follow nosewheel strut rotation.
Wing nav/formation lights will now cast dynamic lighting

Fixed static airfield AJS-37 missing canopy & ejection seat issue.
Adjusted PBR materials for new tonemapper gamma
Fixed missing Bare Metal livery due to errant commit
Fixed missing ordinance icons
Fixed duplicate material name of canopy glass & rocket pod (Thanks Home Fries!)
Replaced default Viggen briefing UI image
Corrected AKAN Gunpod size

Fix to RWR showing ghost signals
Fixes to Time On Target calculation accuracy
Fix to second BK90 MJ1 not releasing
Fix to Glideslope indication issues.
Fix to inaccurate DYK and NAV - bombing
Fix to Maverick-sight going off target
Fix to Easter egg triggering erroneously. (or, rather, in common flight parameters)
Fixed Lysbomb not releasing and FÄLLD LAST light not activating
Various Fixes to U22 and U22/A pods
Fixed B9 breakpoint not getting stored from ME
Updated CN localization
Fixed a CTD caused by the RWR
Updated cockpit shader material defs for appropriate brightness
Adjusted TILS touchdown position


Thanks,
The Heatblur Viggen team
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Re: DCS News

Beitrag von I/JG27_Zimmi » Fr 19 Jan 2018, 14:20

DCS: Yak-52 Update
Although the Hornet and DCS World 2.5 have been in the spotlight lately, the Yak-52 is making great progress and will introduce some great new technologies that will benefit the future of DCS World.
We are creating a new radial piston simulation engine from the ground up with a highly-realistic engine cooling model. This will have great benefits for future DCS aircraft like the P-47D Thunderbolt.
One of our staff members is also Yak-52 aerobatic pilot! We’ve had our flight engineers in the back seat to get the flight model and quirks of the aircraft just right.
A very important aspect of the Yak-52 are the flight dynamics and post-stall behavior. Our team has been making substantial progress to making our Yak-52 fly just like the real one, including edge-of and out-of-envelope maneuvers. She really will be a blast to fly!
We are also working to include cooperative multiplayer to allow both pilot and student in the same aircraft.
When played in VR, the detailed cockpit very much comes to life.



More WIP screenshots

DCS: F/A-18C Hornet
Last week we made DCS: F/A-18C Hornet available for pre-purchase and it has been a huge success for us. Thank you for the amazing support!



Between April and the end of Spring 2018, we will release the Hornet into Early Access. For now though, pre-purchase and save 20$. Additionally, you will receive $19 in bonus points!

Pre-purchase and save $20 in DCS e-shop!

The Hornet is a true multi-role fighter that can switch from attacking surface targets to engaging air targets with the press of a button. Equally at home on an aircraft carrier or airfield, the Hornet is equipped with a large suite of sensors that include radar, target pod, and a helmet mounted sight. In addition to its internal 20mm cannon, the Hornet can be armed with large assortment of unguided bombs and rockets, laser- and -GPS-guided bombs, air-to-surface missiles of all sorts, and both radar- and infrared-guided air-to-air missiles.
DCS World provides the most rich and authentic digital battlefield for the Hornet to fly in.

Key Features of DCS: F/A-18C Hornet:
Professional Flight Model (PFM) and authentic Flight Control System (FCS)
Realistic model of the F/A-18C, down to each bolt
Detailed simulation of the Hornet’s many systems like engines, fuel, electrical, hydraulic, radios, lighting, emergency, and many, many more
Inertial and GPS navigation systems with moving map display
Virtually all the weapons and sensors that a mid-2000s US Navy F/A-18C operates
Highly realistic cockpit that is mouse interactive
Spin recovery system
Authentic Hornet sounds with assistance from Boeing
New effects like over-wing vapor
Virtual Reality support
Multiple liveries

If you have any questions about DCS: F/A-18C, they are probably answered in the DCS: F/A-18C Hornet FAQ

You can also find regular project updates here
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Re: DCS News

Beitrag von I/JG27_Zimmi » Mi 24 Jan 2018, 17:48

Das 2.5 Open Beta kommt am 31.01. :horse:
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Re: DCS News

Beitrag von I/JG27_Zimmi » Sa 14 Apr 2018, 08:58

Persian Gulf Map für 39.99 $
https://forums.eagle.ru/showpost.php?p= ... tcount=239


(irgendwie wird das ganze schon ziemlich kostenspielig mit der Zeit...)
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